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Behemoth

(image)

The Behemoths were minotaurs who committed crimes that are so severe (i.e. blasphemy), that not even death would be harsh enough to punish them. The process of turning something into an abomination such as this is so dark and secret that only the Elders, the goddess of the minotaurs, and a few people sneaky enough to witness the process without being caught know about it. It is rumored that the crystals are used in this process.

Nonetheless, the Behemoths have been obviously driven into a state of supreme insanity, therefore only one adept in the magic of the minotaurs, or a person to whom the behemoth has been ordered to obey is able to control them. In addition, due to the modifications caused by the ritual, the Behemoths tend to move more swiftly than the rest of their brethren.

Notas Especiales: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing, this is enhanced by this unit's blood thirsty lifestyle and thus this unit recovers 6 HP per turn. Cuando usa su ataque berserk, esta unidad continúa atacando hasta que uno de los dos haya muerto.

Procede de:
Se convierte en: Ancient Behemoth
Coste: 24
PV: 45
Movimiento: 5
PX: 45
Level: 1
Alineamiento: caótico
IDMinotaur Behemoth
Habilidades: divine health en
(image)maul
de corte
5 - 4
cuerpo a cuerpo
berserk
Resistencias:
de corte-10%
de penetración0%
de impacto0%
de fuego-10%
de frío10%
arcano-30%
TerrenoCoste de movimientoDefensa
Abismo9920%
Aguas profundas9910%
Aguas someras320%
Aldea150%
Arena230%
Bosque150%
Campo de setas240%
Colinas140%
Cueva140%
Montañas150%
Nieve220%
Pantano320%
Pared de cueva9920%
Pradera130%